Stargate is a game configuration, monitoring, and general backend utilities used by AAA games across multiple studios from Square Enix West
A collection of experiments on real time, multiplayer board games you can play over the web with your friends.
I've had the chance to redesign all of Lumis' visual identity, bringing more color and illustrations to what used to be very technical and impersonal.
Following the rebranding of Lumis' visual identity, I wanted to also rebrand its main product, LumisXP, bringing cohesiveness into the entire Lumis brand and portfolio of products.
I've created Kube's visual identity from its start as an architecture firm. Since their essence is to design commercial spaces for all the senses, my work as a designer here also had to inspire a multitude of feelings.
Loodo was a personal project, as a study in game design. All of its production was shared in a blog, that was quoted/mentioned in books by influential game designers like Raph Koster and Ian Bogost.
I had the chance to lead the UX and UI design for Essia, an online app for sharing and reading textbooks with classmates and teachers, in a collaborative space.
I was responsible for the redesign of the Para's Public Ministry website. The original website was dated and had a poor UX, so the aim of this project was to modernize the website and make it more accessbile to users.
As a designer, one of the projects I loved the most was creating the "brand", website and invitations for my Punk-Rock wedding with Paula Neves.
Punk Rock and Ska! But my playlist is basically just Cocomelon in the last few years.
I love playing board and card games, making (and drinking) caipirinhas, and collecting all sorts of stuff.
I've worked with UI/UX and game design, front-end development, and product management.
From Rio de Janeiro, Brazil. Permanent resident of Canada. Happily married and father to the most incredible little girl.